

The color palette may be wider than what we find in The Dishwasher, but it’s nevertheless dull and earthy, thus punctuating the idea of the menace of its world even if the circly heads and strangely drawn beards do not. Inspired by comic strips and angry marginal doodles in high school notebooks, the aesthetic allows for spectacles of blood splatters and gore that might otherwise be disturbing if paired with a style more inclined toward realism. It establishes much of it with a rough-brushed art style, which greatly resembles that used by developer Ska Studios' own Dishwasher series. It's not without its own identity, even if that, too, rides on the shoulders of other giants. In less capable hands, it might have devolved into parody, but instead Salt and Sanctuary establishes itself as a lovingly crafted reimagining that usually succeeds in capturing the spirit of From Software's adventures in a format that initially seems incompatible with it. Salt and Sanctuary pulls liberally from From Software's series for this 2D adventure. Sound a little like Dark Souls? It's no accident.

Gordon Ramsay never unleashed such spite.Īt last I made it to the deck, where I faced off with what looked like Cthulhu himself.

Larry never brained Curly with such vigor. It's one of the eight starting classes, after all, and thus, clad in apron and armed with a three-foot iron pot and a handful of potatoes, I left the sanctuary of my galley to slay the pirates stealing our princess from our ship and murdering my crewmen. Forget about mages and warriors-in an RPG with a name like Salt and Sanctuary, I figured it was only appropriate to save the world as a chef.
